1st Grade
|
|
| Reading |
Description |
Website |
| 1st Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.4.2 |
Locates and discusses title, author, illustrator, and illustrations. |
Parts of a Book
Value of Illustrations when Reading
Parts of a Book-Illustrator
Parts of a Book-Author and Illustrator
Parts of a Book-Title
Title - Quiz
Parts of a Book-Title Page
Title Page - Quiz |
| R.2.1.1 |
Identifies and discusses character(s) in literature. |
Find the Character
Characters
Who's in the Story? |
| R.2.1.2 |
Identifies and describes setting. |
Setting Practice
Practice Identifying Setting
Practice: Setting
Setting Match
Where Did The Story Happen?
|
| Standard 1 |
|
Teach but don't test |
| R.1.1.2 |
Identifies names of both upper and lower case letters of the alphabet. |
Paw Park
Uppercase/Lowercase
Letter Names Practice
Find the Letter
Letter Recognition-lower and upper case
Letter Recogition - upper case
Letter Recognition-lower and upper case
Billy Bear's Alphabet Fun |
| R.1.4.3 |
Uses pictures, content, and prior knowledge to make predictions. |
Predicting Practice
Predicting
Predicting about events and characters |
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during,
and after listening to or reading the text. |
Understanding Written Directions |
| 2nd Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.1.1 |
Identifies sounds of both upper and lower case letters of the alphabet. (Letter-sound relationships) |
Make the Letters Talk
Make a Word
Alien Scavenger Hunt |
| R.1.1.3 |
Identifies and distinguishes between letters, words, and sentences. |
Missing Letters in Words |
| R.1.3.1 |
Demonstrates automatic recognition of sight words (Pathways—sight word Olympics
List 1) |
Sight Words: Pre-Primer
Drag and Drop game
Sky Ride |
| Standard 1 |
|
Teach but don't test |
| R.1.1.5 |
Identifies onsets and rhymes in spoken words (e.g., alliteration, intonation, rhyme).
(Phonological Awareness) |
Rhyming Words - Quia matching
Rhyming Words - concentration game
|
| R.1.3.4 |
Determines meaning of words through knowledge of word structure (inflectional ending –s) |
|
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during,
and after listening to or reading the text. |
Understanding Written Directions |
| 3rd Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.3.1 |
Demonstrates automatic recognition of sight words (Pathways—sight word Olympics
List 2 & 3) |
Sight Words: Pre-Primer
Sight Words: Primer
Sight Words: 1st Grade
Drag and Drop game
Sky Ride |
| R.1.4.8 |
Compares and contrasts information (e.g., topics, characters) between texts. |
Compares/Contrast
Contrasting Characters |
| Standard 1 |
|
Teach but don't test |
| R.1.3.4 |
Determines meaning of words through knowledge of word structure (inflectional ending –es) |
|
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during,
and after listening to or reading the text. |
Understanding Written Directions
Tina's World - Buggy Trail |
| R.1.4.5 |
Uses picture clues, text, and prior knowledge to make inferences and draw conclusions. |
Checking on Your Reading |
| R.2.1.3 |
Follows events in a plot. |
Emily Elizabeth Goes to School
"Here Clifford"
Clifford's Big Dig
Where is Emily? |
| 4th Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.3.1 |
Demonstrates automatic recognition of sight words (Pathways—sight word Olympics
Lists 4 and 5) |
Sight Words: Pre-Primer
Sight Words: Primer
Sight Words: 1st Grade
Drag and Drop game
Sky Ride |
| R.1.4.9 |
Retells or role plays important events and main ideas from narrative and expository texts. |
|
| Standard 1 |
|
Teach but don't test |
| R.1.1.7 |
Manipulates onsets and rhymes in spoken words (e.g., alliteration, intonation, rhyme).
(Phonological Awareness) |
Rhyme Time - matching
Rhyme Time - word search
Rhyme Time Match-Up
Wizards and Pigs
|
| R.1.3.4 |
Determines meaning of words through knowledge of word structure (contractions). |
Contraction Match
Matching Contractions |
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during, and after listening to or reading the text. |
Understanding Written Directions
Tina's World- Buggy Trail |
| R.1.4.7 |
Sequences events according to basic story structure of beginning, middle, and end. |
Sequencing Practice
Let's Make Cookies
The Very Hungry Caterpillar
Fun At Night
Beginning, Middle, End
Beginning, Middle, End Quiz |
| 5th Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.3.1 |
Demonstrates automatic recognition of sight words (Pathways—sight word Olympics
Lists 6 and 7) |
Sight Words: Pre-Primer
Sight Words: Primer
Sight Words: 1st Grade
Drag and Drop game
Sky Ride |
| R.1.3.2 |
Determines the meaning of unknown words or phrases using picture clues and context clues from sentences. |
What's the Word?
Word Play |
| R.1.4.5 |
Uses picture clues, text, and prior knowledge to make inferences and draw conclusions. |
Checking on Your Reading |
| R.1.4.6 |
Develops awareness of text structure (e.g., sequence, problem-solution, comparison contrast). |
Sequence
Making a Snowman
Washing Your Hands
Problem Solution
Quiz Time Problem Solution
Problem/Solution |
| R.1.4.10 |
Identifies the topic and main idea in appropriate-level texts. |
Topic Sentence
Main Idea |
| Standard 1 |
|
Teach but don't test |
| R.1.2.1 |
Applies concepts of print when reading (e.g., front-to-back, top-to-bottom, left-to-right,
capitalization). |
Left to Right
Left to Right Practice
Left to Right: Let's Practice |
| R.1.3.4 |
Determines meaning of words through knowledge of word structure (inflectional endings –es, –er, –est) |
Show You Know!
Quiz Time: Deserts |
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during, and after listening to or reading the text. |
Understanding Written Directions
Tina's World- Buggy Trails
What's in the Bag? |
| 6th Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| R.1.1.4 |
Identifies and manipulates phonemes in spoken words (e.g., phoneme isolation, identification, categorization, blending, segmentation, deletion, addition, substitution).
(Phonemic Awareness) |
Lanolin's Greenhouse
Pumpkin Patch
Phonemic Awareness
Wordblender
Alien Scavenger Hunt - Space Trash
Make a Word #1
Make a Word #2
Letter TV |
| R.1.1.6 |
Uses knowledge of letter-sound correspondences (e.g., consonant-vowel patterns, blends, digraphs, word families) when reading unknown words. (Phonics) |
Letter Blends
StudyDog-Vowel blends
StudyDog-Spelling
Digraphs-middle
Digraphs-Final
Digraphs-Beginning |
| R.1.3.1 |
Demonstrates automatic recognition of sight words. (Pathways sight word Lists 8 and 9) |
Sight Words: Pre-Primer
Sight Words: Primer
Sight Words: 1st Grade
Drag and Drop game
Sky Ride |
| Standard 1 |
|
Teach but don't test |
| R.1.2.2 |
Uses punctuation at instructional or independent reading levels while reading. |
Periods, Question Marks, & Exclamation Marks
Full Stops
Find the correct punctuation
What's my mark?
Statement or Command?
Alien Punctuation |
| R.1.2.3 |
Reads expressively with appropriate pace, phrasing, intonation, and rhythm of speech with familiar text. |
What Happens In Autumn?
More About the Farm
Summer Time Food
Springtime
Veteran's Day |
| R.1.2.4 |
Uses knowledge of sentence structure to read fluently at instructional or independent reading levels. |
|
| R.1.2.5 |
Uses a variety of word-recognition strategies (e.g. practicing words in isolation) to read fluently. |
Zac the Rat
Peg the Hen
The Big Hit
Mox's Shop
Gus the Duck
Jake's Tale
Pete's Sheep
|
| R.1.3.3 |
Identifies synonyms and antonyms to determine the meaning of words. |
Squanky the Toothtaker
Practicing with Synonyms
Using Synonyms
More Synonyms
Antonyms
Antonym Match |
| R.1.3.4 |
Determines meanings of words through knowledge of word structure (inflectional endings –ing and compound words). |
|
| R.1.4.1 |
Participates in discussions about narrative, expository, and technical texts read to them or
text read independently. |
|
| R.1.4.4 |
Responds logically to literal, inferential, and critical thinking questions before, during, and after listening to or reading the text. |
Understanding Written Directions
Tina's World-Buggy Trails |
| R.2.2.1 |
Listens to or reads text to connect personal experiences and ideas with those of other cultures in literature. |
|
|
| |
| Math |
Description |
Website |
| 1st Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
M.1.2.7
|
Uses the concepts of these properties with whole numbers from 0 through 10 and demonstrates their meaning using concrete objects ($):
b. zero property of addition (additive identity), e.g., 4 + 0 = 4 |
Adding Zero
Adding 0 Practice
Picture Problems
Counting Objects
Counting up to 100
Flashcards - 1st Grade |
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 0-10 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Flashcards - 1st Grade |
| M.1.4.8 |
Reads and writes horizontally and vertically the same addition expression, e.g., 5 + 4 is the same as
4
+ 5 |
Addition |
| M.2.2.2 |
Finds the unknown sum or difference of the basic facts using concrete objects ($), e.g., 12 dominoes – 5 dominoes = _ dominoes or _ cubes = 2 cubes + 4 cubes. |
|
| 2nd Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 0-10 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Picture Problems
Flashcards - 1st Grade |
| M.1.4.2 |
N states and uses with efficiency and accuracy basic addition facts with sums from 0 through 10 and corresponding subtraction facts ($). |
Bowling Alley
Alien Addition
Flashcards - 1st Grade |
| M.1.4.7 |
Shows that addition and subtraction are inverse operations using concrete objects ($). |
Ways to make a number
Fact families |
| M.1.4.8 |
Reads and writes horizontally and vertically the same addition expression, e.g., 5 + 4 is the same as
4
+ 5 |
Addition |
| M.2.4.1 |
Knows, explains, and uses mathematical models to represent mathematical concepts, procedures, and relationships. Mathematical models include:
h. graphs using concrete objects, pictographs, frequency tables, horizontal and vertical bar graphs, and Venn diagrams or other pictorial displays to organize, display, and explain data ($) |
Venn Diagrams
Record data
Interpret data
Interpret Bar Graphs
Which bar graph is correct? |
| M.4.2.1 |
Completes and reads numerical (quantitative) and non-numerical (qualitative) data in a clear, organized, and accurate manner including a title, labels, and whole number intervals using these data displays ($):
a. graphs using concrete objects,
b. pictographs with a whole symbol or picture representing one (no partial symbols or pictures),
c. frequency tables (tally marks),
d. horizontal and vertical bar graphs, |
Record data
Interpret data
Interpret Bar Graphs
Which bar graph is correct? |
| M.4.2.3 |
Identifies the minimum (lowest) and maximum (highest) values in a data set ($). |
|
| Standard 4 |
|
Teach but don't test |
| M.4.2.2 |
Collects data using different techniques (observations or interviews) and explains the results ($). |
|
| 3rd Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 10-20 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Flashcards - 1st Grade |
| M.1.4.2 |
N states and uses with efficiency and accuracy basic addition facts with sums from 0 through 10 and corresponding subtraction facts ($). |
Bowling Alley
Alien Addition
Flashcards - 1st Grade |
| M.1.4.7 |
Shows that addition and subtraction are inverse operations using concrete objects ($). |
Ways to make a number
Fact families |
| M.1.4.8 |
Reads and writes horizontally and vertically the same addition expression, e.g., 5 + 4 is the same as
4
+ 5 |
Addition |
| M.3.4.3 |
Uses a number line to model addition and counting using whole numbers from 0 to 20. |
Number lines
Number Track |
| 4th Six Weeks |
Tested Indicators |
On-line Games and Quizzes |
| M.1.1.1 |
Knows, explains, and represents whole numbers from 0 through 100 using concrete objects ($). |
Yahtzee |
| M.1.1.2 |
Compares and orders ($):
a. whole numbers from 0 through 100 using concrete objects, |
|
| M.1.1.4 |
Identifies and uses ordinal numbers first (1st) through tenth (10th) |
Cats in a Line
Ordinal numbers
Get In Line
Count Us In-Game 4
Cardinal and Ordinal Numbers
Cardinal and Ordinal Numbers-matching game
Practice Ordinal Numbers |
| M.1.1.5 |
Identifies coins (pennies, nickels, dimes, quarters) and currency ($1, $5, $10) and states the value of each coin and each type of currency using money models ($). |
Money names and values
Count pennies, nickels, and dimes
Count pennies, nickels, dimes, and quarters
Equivalent coins #1
Equivalent coins #2
Money word problems
Compare money amounts
Least number of coins
Do you have enough money? |
| M.1.1.6 |
Recognizes and counts a like group of coins (pennies, nickels, dimes) ($). |
|
| M.1.2.2 |
Represents whole numbers from 0 through 100 using various groupings and place value models (place value mats, hundred charts, or base ten blocks) emphasizing ones, tens, and hundreds ($), e.g., how many groups of tens are there in 32 or how many groups of tens and ones in 62? |
Counting tens and ones
Counting up to 100
Number & Operations Manipulatives-click on Base Blocks
Using Models to Represent Numbers
Using Models to Represent Numbers: Lesson
Catch Ten
Number Match |
| M.1.2.5 |
Identifies the place value of the digits in whole numbers from 0 through 100 ($). |
|
| M.1.3.1 |
Estimates whole number quantities from 0 through 100 using various
computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). |
Estimate
Guess the Number |
| M.1.3.2 |
Estimates to check whether or not results of whole number quantities from 0 through 100 are reasonable ($). |
|
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 10-20 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Flashcards - 1st Grade |
| M.1.4.3 |
Skip counts by 2s, 5s, and 10s through 50 |
Counting by Two's
Next Number When Counting by 2's
Counting by Five's
Next Number When Counting By 5's
Counting by Ten's
Next Number When Counting By 10's |
| M.2.1.2 |
Uses the following attributes to generate patterns:
a. counting numbers related to number theory, e.g., evens, odds, or skip counting by 2s, 5s, or 10s; |
Magnifying Max
Count by 5's
Skip counting Patterns
Count up and down by 1,2,3,5,10
Fairy Fog
Counting by Twos
Counting by Fives
Counting by Tens
Super Sequencer
Spooky Sequences by 2's
Spooky Sequences by 5's
Spooky Sequences by 10's
Odd/Even
Plus Ten Game |
| M.2.1.4 |
Generates: b. growing patterns that add 1, 2, 5, or 10 |
String of Beads
Number Sequence
Linear Patterns
Complete the Pattern
Check Out Cookies
Inkless Tales: Patterns
Pattern Recognition |
| M.2.2.3 |
Describes and compares two whole numbers from 0 through 100 using the terms: is equal to, is less than, is greater than ($). |
Compare It! |
| M.2.3.2 |
States mathematical relationships between whole numbers from 0 through 50 using various methods including mental math, paper and pencil, and concrete objects ($), e.g., every time a hand is added to the set, five more fingers are added to the total. |
|
| M.2.3.3 |
States mathematical and numerical relationships for whole numbers from 0 through 50 in a horizontal or vertical function table (input/output machine, T table) ($), e.g., Number of bicycles 1 2 3 4 5 … Total number of 2 4 6 8 10 … wheels
The student states: For every bicycle added, you add two more wheels. |
|
| Standard 3 |
|
Teach but don't test |
| M.3.4.2 |
Describes a given whole number from 0 to 100 as coming before or after another number on a number line. |
Number Lines |
| 5th Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| M.1.1.2 |
Compares and orders ($): b) fractions with like denominators (halves and fourths) using concrete objects. |
Halves, thirds, and fourths
Equal parts
Simple Fractions
Simple fractons: parts of a group |
| M.1.1.3 |
Recognizes a whole, a half, and a fourth and represents equal parts of a whole (halves, fourths) using concrete objects, pictures, diagrams, fraction strips, or pattern blocks ($). |
Fraction Flags - one half
Fraction Flags - one thirds |
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 10-20 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Flashcards - 1st Grade |
| M.2.4.1 |
Knows, explains, and uses mathematical models to represent mathematical concepts, procedures, and relationships. Mathematical models include: g. two-dimensional geometric models (spinners), three-dimensional geometric models (number cubes), and concrete objects to model probability ($) |
A Hairy Situation
Why Can't I Win?
Grapher
I Am Special
Kids have Pets
Kinds of Graphs
Yahtzee |
| M.3.1.2 |
Recognizes and investigates attributes of circles, squares, rectangles, triangles, and ellipses (plane figures) using concrete objects, drawings, and appropriate technology. |
Geometry of everyday objects
Plane and solid figures |
| M.3.2.3 |
Reads and tells time at the hour and half-hour using analog and digital clocks. |
Stop The Clock
Time Quiz!- Half-hour
Time Quiz! - Hour
Telling Time
Analog Clock
Telling Time with Word Problems |
| M.3.2.6 |
States the number of days in a week and months in a year. |
Days of the Week
Months of the Year |
| M.3.3.1 |
Describes the spatial relationship between two concrete objects using appropriate vocabulary, e.g., behind, above, below, on, under, beside, or in front of. |
Above, below, top, middle,and bottom
Location in a 3 x 3 grid
Left, Middle, and Right |
| Standard 2 |
|
Teach but don't test |
| M.2.2.1 |
Explains and uses symbols to represent unknown whole number quantities from 0 through 20. |
|
| M.3.1.1 |
Recognizes circles, squares, rectangles, triangles, and ellipses (ovals) (plane figures/two-dimensional figures) |
I Spy Shapes
Geometric Figures
Sorting and Classifying
The Shape Game
Find the Shape
Shapes and Colors
Identify 2-dimensional shapes
Same shape |
| M.3.1.3 |
Recognizes cubes, rectangular prisms, cylinders, cones, and spheres
(solids/three-dimensional figures) |
Identify 3-dimensional figures
Geometry of everyday objects
Plane and solid figures |
| M.4.2.4 |
Determines the mode (most) after sorting by one attribute ($). |
|
| 6th Six Weeks |
Tested Indicators |
On-Line Games and Quizzes |
| M.1.2.3 |
Counts subsets of whole numbers from 0 through 100 forward. |
Splat Square 100 |
| M.1.2.4 |
Writes in words whole numbers from 0 through 10. |
Writing numbers in words |
| M.1.2.6 |
Identifies any whole number from 0 through 30 as even or odd |
Identify even and odd numbers |
| M.1.2.7 |
Uses the concepts of these properties with whole numbers from 0 through 100 and demonstrates their meaning using concrete objects ($): |
Adding Zero
Adding 0 Practice
Counting Objects
Counting up to 100
Flashcards - 1st Grade |
| M.1.4.1 |
Computes with efficiency and accuracy using various computational methods including mental math, paper and pencil, concrete objects, and appropriate technology ($). 10-20 |
Addition with Number Sentences
Addition with Pictures
Addition sentences
Word Problems
Addition Facts
Flashcards - 1st Grade |
| M.1.4.4 |
Uses repeated addition (multiplication) with whole numbers to find the sum when given the number of groups (ten or less) and given the same number of concrete objects in each group (ten or less), e.g., three plates of cookies with 10 cookies on each plate means 10 + 10 + 10 = 30 cookies |
Dartboard Game |
| M.1.4.5 |
Uses repeated subtraction (division) with whole numbers when given the total number of concrete objects in each group to find the number of groups, e.g., there are 9 pencils. If each student gets 2 pencils, how many students get pencils? 9 – 2 – 2 – 2 – 2 or 9 minus 2 four times means four students get 2 pencils each and there is 1 pencil left over. or There are 30 pieces of candy to put equally into five bowls, how many pieces of candy will be in each bowl? 30 – 5 – 5 – 5 – 5 – 5 – 5 means there are six in each bowl. |
|
| M.1.4.6 |
Performs and explains these computational procedures:
a) adds whole numbers with sums through 99 without regrouping using concrete objects, e.g., 42 straws (bundles in 10s) + 21 straws (bundled in 10s) = 63 straws (bundled in 10s); b) subtracts two-digit whole numbers without regrouping using concrete
objects, e.g., 63 cubes – 21 cubes = 42 cubes. |
|
| M.2.1.1 |
Uses concrete objects, drawings, and other representations to work with types of patterns:
a. repeating patterns, e.g., an AB pattern is like 1-2, 1-2, …; an ABC pattern is like dog-horse-pig, dog-horse-pig, …; an AAB pattern is like _-_-_, _-_-_, …; |
String of Beads
Number Sequence
Linear Patterns
Complete the Pattern
Check Out Cookies
Patterns
Inkless Tales: Patterns
Pattern Recognition
Patterns: Recognize patterns
Patterns: Describe patterns
Count up and down by 1,2,3,5,10 |
| M.2.1.2 |
Uses the following attributes to generate patterns:
b. whole numbers that increase ($), e.g., 11, 21, 31, … or like 2, 4, 6, …; |
Magnifying Max
Count by 5's
Skip counting Patterns
Count up and down by 1,2,3,5,10
Fairy Fog
Counting by Twos
Counting by Fives
Counting by Tens
Super Sequencer
Spooky Sequences by 2's
Spooky Sequences by 5's
Spooky Sequences by 10's
Odd/Even
Plus Ten Game |
| M.2.1.4 |
Generates: a. repeating patterns for the AB pattern, the ABC pattern, and the AAB pattern |
String of Beads
Number Sequence
Linear Patterns
Complete the Pattern
Check Out Cookies
Patterns
Inkless Tales: Patterns
Pattern Recognition
Patterns: Recognize patterns
Patterns: Describe patterns |
| M.2.3.1 |
Plots whole numbers from 0 through 100 on segments of a number line. |
Number Lines |
| M.3.2.2 |
Compares two measurements using these attributes ($):
a. longer, shorter (length);
b. taller, shorter (height);
c. heavier, lighter (weight)
d. hotter, colder (temperature) |
Comparing with Lecky
Taller or Shorter
Limbo Elmo
Lighter - Heavier |
| M.3.2.4 |
Selects appropriate measuring tools for length, weight, volume, and temperature for a given situation ($). |
Which unit of length is appropriate?
Which unit of weight is appropriate? |
| M.3.2.5 |
Measures length and weight to the nearest whole unit using nonstandard units ($). |
|
| M.3.4.1 |
Locates and plots whole numbers from 0 through 100 on a segment of a number line (horizontal/vertical), e.g., using a segment of a number line from 45 to 60 to locate the whole number 50. |
Number Lines |
| M.3.4.3 |
Uses a number line to model addition and counting using whole numbers from 0 to 20. |
Number lines
Number Track |
| Standard 1 |
|
Teach but don't test |
| M.1.2.1 |
Reads and writes whole numbers from 0 through 100 in numerical form ($). |
Counting to 100 |
| M.2.1.2 |
Uses the following attributes to generate patterns:b. whole numbers that increase ($), e.g.,11, 21, 31,...or like 2,4,6,...; |
Recognize Patterns
Brenda's Bedroom Border
Patterns: Recognize patterns
Patterns: Describe patterns |
| M.2.4.1 |
Knows, explains, and uses mathematical models to represent mathematical concepts, procedures, and relationships. Mathematical models include:
a. process models (concrete objects, pictures, diagrams, number lines, unifix cubes, hundred charts, measurement tools, or calendars) to model computational procedures and mathematical relationships, to compare and order numerical quantities, and to represent fractional parts ($); b. place value models (place value mats, hundred charts, or base ten blocks) to compare, order, and represent numerical quantities and to model computational procedures ($); c. fraction models (fractions strips or pattern blocks) to compare, order, and represent numerical quantities ($); d. money models (base ten blocks or coins) to compare, order, and represent numerical quantities ($); e. function tables (input/output machines, T-tables) to model numerical relationships ($) |
A Hairy Situation
Why Can't I Win?
Grapher
I Am Special
Kids have Pets
Kinds of Graphs
Yahtzee |
|
|